A single axe or chakram trap can do more dmg than 20 (probably even 50 or 100) dart traps in the late game, and even bolt trap is far stronger and more flexible for different strategies/synergies.Įven with the Unique item that gives 15% chance of chain lightning the dart trap is hella, hella weak outside of the early game. To summarize my experience after 700~ hours and 15~ ascendancies: Dart trap needs a major upgrade to be useful in mid-late game, or against strong rune sets. no early maps), and even then it doesn't impress vs other traps. Only use the 1% per kill boost for maps that last a long time (i.e. (purchasable through Auction House.) Songflower Serenade: Increases melee, ranged, or spell to crit by 5. On occasion knockback will help with chokepoint strategies but, again, only early on before the enemies get numerous/strong. Elixir of the Mongoose: +25 Agility, +2 Melee Crit. Frost dart can be useful early on when there aren't gigantic waves of enemies but later on you simply won't be able to freeze enough enemies at any reasonable rate to make it useful, plus it wastes points and wall trap slots you need to use on other, more powerful traps. I noticed that for any tough situation, I end up using almost only Inferno trap + Slime trap, spiced up only by one each (due to the massive bonus from Elite tree Singularity) of Axe, Rocket (often as last resort near exit, often. Click on any of these traps in the category list below to see more information. In Dungeon Warfare 2, I'm currently level 176, playing maps with roughly 127 waves, my main traps around level 65. There are 19 traps and 1 hidden trap, each with their own unique ability. Deepening wounds is rarely useful in any situation because no enemy will ever be hit enough times for the dmg to scale up. Traps allow you to attack, slow, and stop enemies from intruding your strong hold. It simply doesn't scale well enough to do more. I thought it might be a weird item glitch, so I ran a map with no items, but the bug persisted. It now pierces all units without upgrades, but does 0 damage. The 'properties' of a trap are unlocked on trap level 5, 10 and 15, enabling. You can equip items regardless of level, the only restriction is on items of the unique rarity, of whom you can only equip one of the same name. Dart trap is fun and can be useful early on but really only in the first clearing of the map and then only in the first 6-8 levels of each subsequent ascendancy. Apparently since this last update, the bolt trap broke, at least for me. The item levels only refer to the general quality of an item, so a lvl 10 item is better than a lvl 4 item, on average. Enter one or more search criteria then click the Search button (or hit Enter) to find archaeological sites and historic buildings in Kent.
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